Wednesday 28 September 2016

The Elephant in the Room

This is a short game originating from a throwaway comment about killer whales and Agatha Christie mysteries... yes, the mind is a mysterious thing indeed.


The Room

Image result for victorian parlourYou'll need 4 or more players for this game: the more of you there are, the longer the game will take though, so 6 is probably the optimum number, but as many as 8 could work. If there are more of you, split into two groups to keep things manageable.

As with many other short games on this blog, the first thing you need is a situation, but pick something unusual rather than mundane, such as:

  • A board meeting for a company in dire straits.
  • A parlour where the detective has gathered all the suspects in a murder.
  • A team changing room at half-time.
  • A family therapy session.
  • A dorm in a prisoner-of-war camp.
  • A political leader's office at a time of crisis.
It's best to pitch one of these examples when you suggest playing this game, along with suggested characters that the players might want to portray, e.g. in the last example, you would want a President or Prime Minister, Head of the Armed Forces, Chief Treasurer, a spin doctor, leader's spouse, etc. Get everyone to choose roles and make themselves comfortable.

Saturday 24 September 2016

Oil & Water

This is another reskin of Blood & Water, taking inspiration from sources as disparate as the 50th Anniversary of the Cybermen in Doctor Who, the TV series Humans and the musical performances of Steam Powered Giraffe; enjoy.


Service Manual

Image result for steam powered giraffe
The current Steam Powered Giraffe lineup
In this version of the game, the residents are all mechanical lifeforms who have found their way to each other with the common cause of hiding the truth of their existence from the human race in general and learning what it truly means to be alive. Choose a house as usual, but keep in mind the specific needs of androids & robots over supernatural creatures: they must have access to some kind of technology to maintain themselves, as well as to be viable creations in the first place.

The service manual for each character is quite different from the resident's book: not only are there different questions to answer, there are also different assumptions made about the characters throughout. On the first page, replace the normal introductory statements with the following:

Friday 2 September 2016

Flotsam & Jetsam


I opened my house to some players on the Saturday before the Bank Holiday for a game of Blood & Water using the first ever printed copy! Such excitement! I pitched a game set around being students in their first year, but once we sat around the table, this loose concept evolved into students at Berkeley in California during the 1960s, continuing the theme of supernatural equality that has crept into many of my games of late. The players and their characters were:


Image result for berkeley california 1960sElaine as Alyssa, a Witch: she gained her powers when she read a forbidden book she found in the library and gained a unique understanding of all things, plus the ability to practice ritual magick.
Daniel as David, a transformed dog: an escaped lab animal who had become human during an experiment that went wrong and felt caught between the human & canine worlds.
Jane as Yukiko, a Japanese umbrella: after 100 years, the umbrella spontaneously generated a soul, which manifested as a young Japanese woman, who sadly was immaterial and could only interact with the world via the umbrella she could not be separated from.
Lloyd as James, a Deep One: sent to dry land to study the human race in depth, he yearned to return to his family and the sea he felt outcast from.